How to Play

Call it before the snap.

Every play, you get one call: pick a player, pick what they do, pick how far it goes. Lock it in before the ball is snapped, then watch the real play decide it.

The wheel

Every call comes off the same wheel: player, play type, result, and multiplier, dialed in from the outside in. Once it's locked, it reads back as one sentence, which is the whole call you're rooting for. The ring of results here is one example of what a play can offer; in the app it is set for the play in front of you.

The call

C. Cannon pass for 10–14 yards

How a call comes together

  1. Pick your player

    Spin to a position, then pick who you're calling the next play on.

  2. Pick the play

    Pass, reception, or rush. Kickers get field goals, punters get punts.

  3. Pick the result

    How far does it go? The ring offers a set of yardage bands for the play in front of you — short gains, medium ones, long ones — each wedge labelled with the range it covers. Or skip the yardage and call the big stuff instead: touchdown, interception, fumble, safety, incomplete. Field goals are make or miss.

  4. Set your multiplier

    Choose how much the call counts: x1, x2, x3, x5, or x10. Get calls right in a row and a streak multiplier stacks on top by itself, no extra tapping required.

The Scramble app with a call dialed in on the wheel — running back, rush, touchdown, ×10 — and the Call It button waiting.
All four picked. Tap Call It before the snap.
The same call after the play: locked, settled as a touchdown, +4321 points with a golden goal-to-go bonus and a ×4 streak.
The play ends and the points land, bonuses and all.

Scoring

The less likely an outcome, the more it is worth: a deep touchdown is worth more than a short completion. The multiplier you chose and your streak multiplier both apply on top, and every correct call earns a flat bonus however unlikely it was. Call a touchdown and you get a further bonus on top of that. Certain plays turn golden — a goal-to-go snap, a clutch late-game moment, or a lightning round — for a bonus of their own. And an interception you called that gets returned for a touchdown earns a pick-six bonus on top of everything else.

The exact order those multipliers and bonuses apply in is written out on the rules page.

Close counts for something

Right player, right play type, right kind of outcome, but the yards landed in a different band than the one you called? That settles as a read rather than a miss: partial credit, worth less than a win, and it advances your streak the same way a win does. What a read is worth and how streaks build are both on the rules page.

You find out before the next snap

The moment the real play ends, your call gets checked against what actually happened. No waiting for a stat feed to catch up, and nothing to refresh on Tuesday. How settlement works, in detail.

That is the whole game in four steps. Everything else — bands, settlement, streaks and streak saves, golden plays, leagues, Ranked and shells — is written out in full on the rules page.