FAQ
Everything people ask about Scramble.
Short answers, in the game’s own words. Open any question.
The basics
What is Scramble?
Scramble is a free NFL prediction game for your phone. Before each snap you call what happens on the next play: which player touches the ball, what they do with it, and how far it goes. The moment the real play ends, your call is settled against what actually happened and the points land. There is no box score to refresh and nothing to wait until Tuesday for.
Is Scramble free?
Yes. Scramble is free to play and there is no purchase necessary to participate. Points, streaks, multipliers and ranks are for bragging rights: they carry no monetary value and cannot be redeemed for one.
Is Scramble gambling?
No. Scramble is a free game of skill. It is not gambling, and it is not a game of chance for money.
You never wager anything to play, and there is no purchase necessary to participate. You cannot win real money, cash, gift cards, or any prize with monetary value. Points, streaks, multipliers, ranks, and any other in-game currency or score have no monetary value: they cannot be purchased with real money, exchanged for real money, cashed out, transferred outside the app, or redeemed for any good, service, or prize. Leagues and rooms you create or join with friends are for fun and bragging rights only.
The full statement lives in our terms of service.
Do I need to draft a team, or set a lineup?
No. There is no draft, no roster, no lineup to set, no waiver wire and no trade deadline. Nothing about your season is decided in August. You open a game that is on right now and call the next play, and if you skip a week there is nothing to catch up on and nothing has quietly decayed while you were away.
Making a call
How do I make a call?
Every call comes off one wheel, dialed in from the outside in: a player, the play type, the outcome, and a multiplier. Then you press the green CALL IT button in the middle.
The plastic collar around that button doubles as a shot clock. It drains as the call window closes, so you can see how much of the pre-snap window is left. Change your mind before it runs out and you can re-call: the new pick replaces the one that was riding.
How to play walks through the same four steps with the wheel itself on the page.
What can I call for a play type?
Pass, reception or rush, for any player on the wheel. Pick a kicker and the field-goal wedge appears; pick a punter and you get punts instead. Those two only show up for the position that can actually run them.
What can I call for an outcome?
On a pass, reception or rush, the outcome ring holds a set of yardage bands — short gains, medium ones and long ones, each wedge labelled with the range it covers — alongside the outcomes that are not about yards at all: touchdown, safety, interception, fumble and incomplete.
The bands are not a fixed ladder. They are chosen for the play in front of you, so the ranges you get on a first-and-10 in the middle of the field are not the ones you get on third-and-1. You never have to guess: the range is written on the wedge you are calling. The rules page covers bands in full.
Not every option shows on every play. A rush is never incomplete. A reception is never the interception. And with the ball on the 3-yard line, the ring stops offering gains longer than the field has left: the longest play available is a 3-yard touchdown.
Field goals are make or miss. Punts are called by distance: under 35, 35–44, 45–54, or 55+ yards.
How are points scored?
The less likely an outcome, the more it is worth, so a deep touchdown is worth more than a short completion. A touchdown call carries a flat touchdown bonus on top, folded in before anything is multiplied, so a touchdown is always worth something.
That figure is then multiplied by the multiplier you chose, by your current streak multiplier, and by a golden play bonus if that play was golden. Last of all, outside every multiplier, a flat correct-call bonus is added — the same for everybody, so a modest call is never worth nothing. An interception you called that gets returned for a touchdown earns a pick-six bonus on top of all of it. A call that misses is just worth nothing: it never takes points away.
The whole order of operations, written out, is on the rules page.
What is a multiplier?
The multiplier is how much a call counts if it lands: x1, x2, x3, x5 or x10, on the innermost ring. x1 is unlimited. The boosted tiers come out of a budget for that game, and the app shows how many of each you have left, so you can pick your moment to spend an x10.
What is a streak?
Your streak is how many calls you have got right in a row in a single game. It is per game, so it starts fresh each time you open a new one.
Each call in a row raises a streak multiplier that applies on top of the multiplier you picked, automatically, with no extra tapping. It climbs to a cap. Under the wheel it reads as a row of segments that light up as the streak grows, so you can see how close the next step is.
A read advances a streak too, not only a win — being right about the play and wrong about the yards keeps you moving. More on how streaks build.
What is a “read”?
A read is partial credit on a yardage call. If you had the right player, the right play type and the right kind of outcome, but the yards landed in a different band than the one you called, the call settles as a read instead of a loss.
A read is worth a smaller award, and you can see what it would be before you call: it shows as "(+N read)" beside the points figure. The multiplier you picked applies to it. Your streak multiplier and a golden play do not.
A read advances your streak the same way a win does. It does not count as a win in your record — it counts toward your read rate, which is how often you had the right player and the right play whatever the yardage did. The full treatment is on the rules page.
Can a streak survive a miss?
Sometimes. A streak save carries a streak through one wrong call instead of resetting it to zero. There are only so many in a game, and a streak has to have got going before a save will protect it, so the real question is which streak is worth spending one on.
Where saves are yours to spend, you arm one on the pick you want covered before you call it; either way the shield badge beside your streak shows what you have left. More on streak saves.
Playing with other people
Can I play with friends?
Two ways. A league is a season-long private group: create one, share the invite code, and everyone’s weekly points stack up on the same board. Leagues hold between 2 and 50 people, 12 by default, and you pick the scoring rule when you create it — either every call you make that week counts, or only your best few scoring plays do.
A watch party is the same idea narrowed to a single game: a room for whoever is watching it with you.
How do invite codes work?
Whoever creates a league or a watch party gets a 6-character invite code, and a QR code for the same thing. To join, go to the leagues tab, choose "Join a league" and enter the code — you land directly in that group once the code is accepted. At a watch party it is usually faster to scan the host’s QR code straight off their phone.
What is a watch party?
A watch party is a room built around one game rather than a whole season. The host starts it, everyone joins off the QR code or the code printed beside it, and as each play settles you see whose call landed while the play is still on the screen.
It is built for friends watching together in person. The QR is drawn large on purpose, so the host can hold a phone up across a table and two or three people scan it at once, and the 6-character code underneath is there for anyone who is not in the room.
What is Ranked?
Ranked is playing for your own record instead of a private group’s. Your calls place you in a division against other players, and the ladder runs Bronze, Silver, Gold, Platinum, Diamond and Scramble. Each week the top of your division moves up and the bottom moves down, so the board you are playing on keeps pace with how you are actually doing.
During a game
What happens if I miss a play?
Nothing. There is no penalty for sitting a play out and nothing to catch up on afterwards. Calls are made one play at a time, so if you are up getting a drink you just make the next one when you sit back down.
Can I join a game that has already started?
Yes. Open a live game at any point — second quarter, fourth quarter, two minutes left — and call the next play.
You can also open a game before kickoff and spin the wheel to see how it works; calls open once the game is under way. When a game goes final the button says so, and no more calls are taken on it.
Which games can I play?
NFL games. The lobby lists what is on, with kickoff times for the games that have not started and a live marker on the ones that have. You can have calls riding in more than one game at the same time, which is what Sunday afternoon is for.
Do I need to watch the game?
You do not have to. The app carries the score, the clock, where the ball is and a line describing what just happened, so you can follow a game without the broadcast.
It is much better with the game on, though. Scramble is built for the moment between plays, with the TV in front of you and one call per snap.
Getting the app
Is there an iOS or Android app?
Yes — Scramble is free on the App Store and Google Play.
How old do I have to be?
You must be at least 13 years old to create an account. If you are under the age of majority where you live, you need a parent or guardian’s permission to use Scramble. See our terms of service for the full statement.
Your account
How do I delete my account?
Email support@scramblefantasy.gg from the email address on your account and ask us to delete it. We will confirm your identity and process the request. Our privacy policy covers how deletion works and what happens to your data.
How do I report a bug?
Email support@scramblefantasy.gg with what happened, what you expected to happen, and your device and app version if you have them. Screenshots or a screen recording help a lot.
Is Scramble affiliated with the NFL?
No. Scramble is an independent game. It is not affiliated with, endorsed by, or sponsored by the National Football League, the NFL Players Association, any NFL team, or any individual player.
Still stuck? Get in touch. New to the game? Start with how to play. For the whole thing in order, read the rules, or look a word up in the glossary.